Wednesday, October 29, 2014

it will clear up a little confusion

Hey all, I'm hopping in to see if this will help you all a bit in understanding how this is meant to work. Hopefully it will clear up a little confusion.

The Vengeance calculation is working correctly as far as we can ascertain. Vengeance caps at a World of Warcraft Gold number equal to Stamina plus 10% of base health, which is lower than 10% of health. When we buffed Stamina late in Cataclysm development, we specifically did not buff Vengeance because we didn’t think tanks needed 40% additional attack power in order to maintain threat or contribute to damage done by the group. The Vengeance tooltip is a little misleading, but in this case we think that’s fine because a more technically accurate tooltip would be quite long. Astute theorycrafters will understand the difference, while most tanks won’t actually be affected by the delta.

Monday, October 27, 2014

understand the purpose of this change

I still don't understand the purpose of this change. What buffs were being automatically removed in a way that was hurtful to the game? I can not think of one buff that an add-on automatically removes other than Misdirection/TotT for non-tanking classes gold wow which shouldn't be getting it anyway and this just prevents griefing. The only difference this change really makes is it makes it impossible for us to manually right-click off buffs from mods such as ElkBuffBars or Satrina's Buff Frames, forcing us to use the terrible default UI. It's just a terrible change that was not well thought out at all.

Thursday, October 23, 2014

explanation bookmarked for frequent reference

Agreed. The difficulty of cheap wow gold searching for anything more specific than a word or term is likely deterring people from using the search function. I have the explanation bookmarked for frequent reference.
http://us.battle.net/wow/en/blog/1123259
It would be really nice if it were built into the GUI of the forums rather than making us look up what to type in. I imagine more people would use it if that were the case.

edit: Rankin beat me to the link :(

Tuesday, October 21, 2014

they're within the forum code of conduct

No one is being suspended or banned for just speaking their mind as long as they're within the forum code of conduct. That can include reposting threads that have been deleted, though.

What might be happening fairly regularly is that threads are being deleted because they're on topics Wow Gold that exist in many other threads, and/or have been discussed a great deal.

We realize that many people want to have a thread that is their very own and provides their own voice to commentate on why they think something is a bad change, or what have you, but we do have to keep the other few hundred thousand people reading the forums in mind and keep topics to at least some standard of variety. You can generally see in these threads a great deal of hostility as most forum goers are just simply fed up seeing these topics over and over, and while those fed up individuals can themselves cross the line and earn a vacation from the forums, we have to attempt to understand the cause of their frustration, and I don't believe it's wrong to remove those repeat threads to create a less hostile environment. And in fact it's considered spam to not add to existing threads, and thus a violation of the forum code of conduct.

In any case, repeat topics is what I have found to be the reason for 90% of thread deletions that people perceive to be 'deleted for no reason'.

Neth made a pretty lengthy and good post on some basic information about how we expect these forums to work. I recommend giving it a read if you have not already:

Sunday, October 19, 2014

off towards people who were wanting

I'm glad you guys are considering the difficulties bear leveling has. When that change was put in, it only affected me for one level, but it just felt like it would be a major turn off towards people who were wanting to try out Bear tanking from the beginning.

In regards to pvp, it's not the lack of shapeshifting that's killing us. It's that we went from being one of the most difficult to lock down classes to the easiest, hand's down. Generally,buy wow gold this is the form of nerf that you guys usually add some sort of spell/talent change to soften the nerf or to compensate for that area we are now lacking in. I'm glad you actually addressed it, and I realize you may not have answered any questions you DID at least acknowledge it and that I thank you for.

If it's possible to get any answer though, are you guys looking at any way to make up for the shape shift nerf, something along the lines of the oft suggested Stampeding Roar changes?

Wednesday, October 15, 2014

that many players are already switching

Bashiok, one of the issues is that many players are already switching specs on an encounter by encounter basis. This is already the norm. If you don't want that to occur, it's too late to stop it. Having more than 2 specs just means that you aren't limited to just PvP and PvE, and you can keep up with the players who already have 2 PvE specs.

Tanks already have to cheap wow gold switch to a dps spec for one tank fights. Hunters already switch pets based on the needs of the groups, which is akin to respeccing. Healers already respec to dps when there are too many heals in the raid or when it makes sense to have fewer healers based on fight mechanics. Rogues already change their weapon poisons based on the encounter mechanics.

The fact is that encounter min/maxxing is already the norm. Making respeccing time-consuming doesn't change that. It just makes the process more annoying. Having the ability to tailor your character to suit the encounter, if anything, enhances the depth of the play, because we have to make meaningful decisions about each fight.

Monday, October 13, 2014

we're going for with phasing

This is the sort of philosophy we're going for with phasing, as we do feel it's an important tool for storytelling. We do recognize issues where we've "over-phased" zones in the past though,buy wow gold and we generally tried to take a more minimal approach to phasing in Cataclysm. While there is still a good deal of phasing involved in many of the zones, we tried to make each phase a little more intricate and less intrusive on group gameplay. We want to make sure that, in times when a group is required, phasing doesn't hold you back from grouping with friends.

I said a variant of "phase" in every sentence. You're welcome. :p

*cough* phase *cough*

Friday, October 10, 2014

it best with throne of the tides

I think they did it best with throne of the tides.

A decent amount of trash and 2 bosses (one gimme and the other a decent fight for all roles). Skip back to the entrance and then down the left path through a gauntlet of hell Wow Gold and down to a decent fight that actually makes DPS work for a change. A decent group can clear it in 20-30 mins (with most other instances pushing 30-45).

I've heard there is another boss in there somewhere...some dopey shaman who got some octopus thing on his head...too bad the hallway he's supposedly down is filled with the trash straight from hell itself.

Wednesday, October 8, 2014

process than close the door though

Yea, we know. That's why we're answering questions on the fly. If we don't have an elegant solution for a concern a player is raising, we'll admit that. We'd rather let you into the euwowgold.com discussion and hear our thought process than close the door though.

What's the great harm in that? You'd really prefer we just stop fielding your questions?

Sorry, Pawstruck. Not everything we say is golden.

Monday, October 6, 2014

information that you may find helpfu

I wanted to follow-up with a bit more input into this thread with some information that you may find helpful. Awhile back, UI developer Slouken had developed an addon called “MovePad” http://www.euwowgold.com/ which would allow people to use the mouse to move around the world with. This is something we are planning to implement as an option in a future content patch. We would also like to encourage everyone to share any additional small script functions or changes that might help make better addons for disabled gamers so that we could look into the feasibility of adding these into the game as well.