Sunday, August 31, 2014

on our list of hotfixes for further details

We’re definitely keeping tabs on this thread and ones like it, and will continue to roll out hotfixes to address any remaining issues as quickly as we can, so keep an eye out on our list of hotfixes for further details.

The bottom line is that cross-realm zones are meant to improve the leveling experience in lower-level zones wow gold while allowing you to quest with your Real ID or BattleTag friends. We’re currently in a strange part of the patch cycle where the level cap is 90, but everyone is still stuck at 85. We believe that most of the concerns about competition are having a larger impact now because everyone is waiting for Mists of Pandaria.

Please provide any additional feedback you have below. We’re continuing to read the concerns and bug reports you’ve been sharing. We’re committed to polishing the cross-realm zone feature so that it provides the best possible gameplay experience for all of our players.

Wednesday, August 27, 2014

raise the value and demand even more of a profit

When selecting two gathering professions, there is going to be some understanding that you won't be making gold from crafting, at least not on that character. Making them BoP is a good way of showing others that, you as a crafter, have made an awesome item for yourself. If you plan on selling the crafted item, it allows you to raise the value and demand even more of a profit.

As others have mentioned though,http://www.euwowgold.com/ there is always a chance they'll become BoA or BoE in the future but no promises. :P

Sunday, August 24, 2014

What dreams do you have?

    I love my farm. I love that I have all of my best friends to help me with my farm. But wouldn't it be nice if...

    You could jump onto Miss Fifi and stamp all the vermin out of your occupied soil.
    Your dog would chase away the buy cheap wow gold birds from your alluring veggies.
    The chickens would lay eggs.
    The pigs would...fertilize...a crop or two....

    What dreams do you have?


While some of this has to do with tuning, we are considering some improvements to the farm and in this area. We might need to adjust the numbers a bit to reduce, say, Alluring over time. But we do want to make you feel that you need to tend to things regularly, even if you become more efficient in handling it. Though, perhaps we can consider allowing more crops to randomly grow without any obstacles or challenges, especially after you’ve proven your farming savvy.

Wednesday, August 20, 2014

form of CC in order to gain another

First off, we don't feel that this change is adding more crowd control to the game. As several posters in this thread have pointed out, taking Evil is a Point of View means you aren't taking Fist of Justice (which the vast majority of PvP Paladins are using in 5.3) or Repentance. You're sacrificing (or significantly weakening) one form of CC in order to gain another.

That said, it does allow access to a different form of CC. We feel it will open up some more options for wow gold Paladins in different Arena compositions. Though it may be less desirable if you're running with, for example, a Warlock or Priest, you may prefer it if you're with, say, a Rogue or Feral Druid.

We're also seeing very, very little usage out of Burden of Guilt. Right now, as I mentioned, the vast majority of PvP Paladins are using Fist of Justice. Of the remainder, most are taking Repentance. In fact, the majority of players taking Burden of Guilt are using it buy wow gold as Protection in PvE, and even then it's a very small percentage.

That said, we are still monitoring feedback very closely (that's what the PTR is for, after all). Hopefully this helps clear up our thinking a bit so that the discussion can continue!

Monday, August 18, 2014

There has been some confusion about a couple

There has been some confusion about a couple aspects of Flexible mode raiding which we’re hoping to clarify for you here:

-If all members of a Flexible mode raid have killed specific bosses within a wing, when they queue up again the next day, they will begin where they left off.
Example: All 14 players in the raid wow gold on day one have defeated Immerseus, but only 12 continued on to take down the Fallen Protectors. If that same group of 14 were to re-queue for the same wing the following day, they would begin at the Protectors with Immerseus remaining defeated. If they returned with the original 12 that downed the first two bosses, they’d carry on to Norushen.

-While Flexible mode will never scale in difficultly below 10 players, you can still queue up and begin clearing the instance with as few as 7 players in the raid.
Example: You have 9 guild members and friends who are online and ready to rock Flexible mode, but the other buy wow gold 5 members of the raid are running a bit behind. You can still form a raid group and queue for Flexible Siege of Orgrimmar, and then head inside to begin taking down trash as you wait for the others to log in

Thursday, August 14, 2014

wrong direction in which to have deviated.

I would have to respectfully euwowgold disagree that she deviates to any great degree from the original model when compared side-by-side, except that the proportions are slightly more full.

Here are the two shown in the preview without any alteration. - http://i.imgur.com/VaIphPC.gif

Tuesday, August 12, 2014

Usually players are happy and excited for a new expansion

I've been in Community for every World of Warcraft expansion, and yes, it's the same every single time.

People are always concerned with Wow Gold changes, and concern is fine, and we'll communicate our intent, and you'll tell us how well you think it'll work out, or if it seems like a good or bad idea for you and how you play the game, and we'll have a beta test where we figure all these things out, and we'll make adjustments, and decisions, and etc. etc.

It does tend to be a bit more cheap wow gold upsetting before actual live testing begins. We announce changes, we put info out there, it's confusing, it's out of context a lot of the time, and it just is generally when our least productive feedback comes in. When testing actually begins and people can play the game and see how it's working, that's generally when things calm down, people see the results of these changes, there's context, and we can get into the nitty gritty testing and balancing.

But yes, I've seen people upset before every single expansion for the last 10 years. Mainly because saying "I'm so excited!" isn't much of a conversation starter. "This will ruin the World of Warcraft Gold game forever." tends to create more responses and threads. :)

Sunday, August 10, 2014

Shaman (Updated) Ability Pruning

See the Ability Pruning section above for discussion of why we’re pruning class abilities. For Shamans, we removed some niche abilities, and also split out a few abilities by specialization.

    Ancestral Awakening has Wow Gold been removed.
    Burning Wrath has been removed.
    Chain Heal is now available only to Restoration Shaman.
    Earth Shock is now available only to Elemental Shaman. Enhancement and Restoration Shaman should use Frost Shock in its place.
    Earthliving Weapon has been removed.
    Elemental Focus has been removed.
    Feral Spirit's Spirit Wolves no longer have the Spirit Bite ability.
    Healing Wave has been removed.
    Lava Burst now replaces Primal Strike for Elemental and Restoration Shaman.
    Magma Totem is now available only to Enhancement Shaman.
    Mana Tide Totem has been removed. Restoration Shaman Mana costs have been adjusted to compensate.
    Primal Wisdom has been removed. buy wow gold Enhancement Shaman mana regeneration has been increased by 100% to compensate.
    Rockbiter Weapon has been removed.
    Spiritwalker’s Grace is no longer available to Enhancement Shaman.
    Static Shock has been removed.
    Searing Flames has been removed.
        Flametongue Weapon damage has been increased by 40%, and Lava Lash damage has been increased to 280% weapon damage (up from 140%) to compensate.
    Water Shield is now available only to Restoration Shaman, and replaces Lightning Shield.

Tuesday, August 5, 2014

Teenage Mutant Ninja Orcs

Just in time for Michael Bay's upcoming snoutless explosion fest, Gremsly Goblin created one of the finest Horde videos you've ever seen. Teenage Mutant Ninja Orcs tracks a team of four turtles who find themselves transformed into orcs, and launch themselves into a world of adventure.

I can't really give cheap Wow Gold eu you a detailed breakdown of the video points. It was just a long blur of joy. This video left me awash in sweet nostalgia, and I was completely satisfied with the character choices. Splinter became just the right critter. Shredder maybe could have been a little better, but the human-with-claws wasn't a bad choice. I've watched this video about ten times now, and I'm pretty sure I'm ready for some pizza.

Taurenbunga, dudes.

Sunday, August 3, 2014

Artcraft previews the male draenei model


It's no secret that I love the draenei -- with getting a chance to play through Shadowmoon Valley on the Beta, they've leapt into the lead and are now my favorite race. Now, thanks to Blizzard's official Artcraft previews, we get a chance to look at the new draenei male. Having experienced it on the beta (as a work in progress, mind you) euwowgold I already felt like it was a vast improvement. The proportions, the expressions, even the way the facial tendrils move is much, much better.

Head on over to the official site and take a look for yourself.